Freelance
visual effects.
Build the elements a shot needs and make them belong in the frame. Explore our roster for compositing, CG, effects, technical work and VFX production.
Explore rolesCG, compositing
and effects.
Choose the role that reflects your strongest work. A breakdown helps us see the original material, the elements you created and the decisions behind the final shot.
32 roles
Visual effects roles
VFX supervisor
The work
Guide the technical and visual approach to effects work across planning, shooting and post.
What to share
- Projects with a clear account of your supervision role.
- Your experience with shot planning, on-set needs and final review.
VFX producer
The work
Plan the budget, artist resources and schedule for VFX, keeping the client and production team informed as shots move through review and delivery.
What to share
- VFX projects with your production responsibilities.
- Experience with shot planning, estimates, feedback and delivery.
VFX recruiter
The work
Identify VFX artists whose experience fits a project's disciplines and schedule.
What to share
- The VFX disciplines and production contexts you've recruited for.
- Your role in assessing relevant experience and coordinating artist availability.
Pipeline technical director
The work
Build and maintain the tools and workflows artists use to move work through a production.
What to share
- Examples of pipeline work you can discuss without sharing private code.
- The production problem, your contribution and the tools involved.
VFX post producer
The work
Coordinate VFX with editorial and finishing, managing turnovers, review rounds and delivery within the wider post-production schedule.
What to share
- Projects where you managed VFX through post.
- Your role in artist coordination, reviews, turnovers and delivery.
VFX artist
The work
Create or combine visual elements to meet the needs of a shot.
What to share
- A reel with breakdowns that identify your work.
- Your strongest disciplines and the tools you use.
Previz artist
The work
Block out scenes to help the team explore camera placement, action and timing before final production.
What to share
- Previsualisation sequences and any related finished shots.
- Your role in staging, camera work and animation.
3D modeller
The work
Build 3D assets with topology, scale and detail suited to the shot, including the requirements of texturing, rigging or animation.
What to share
- Models with wireframes or turntables where useful.
- Your modelling contribution, topology choices and any UV layout you handled.
Character modeller
The work
Build 3D characters with the form, proportions and topology needed for rigging and convincing deformation.
What to share
- Character models with wireframes and turntables.
- Your contribution to the design, sculpt and production model.
Vehicle modeller
The work
Model vehicles and their details for the needs of a scene.
What to share
- Vehicle work with close views and wireframes.
- The references used and the parts you modelled.
Environment artist
The work
Create digital environments and the assets that make a setting feel coherent.
What to share
- Environment work with a breakdown of your assets and scene assembly.
- Your role in modelling, surfacing, layout or lighting.
Texture artist
The work
Create texture maps that define an asset's colour, surface detail and wear, working with look development on how those maps render.
What to share
- Texture work shown on the finished asset.
- The maps you created and your contribution to the surface treatment.
Look development artist
The work
Develop materials and shaders, then test them under different lighting conditions to establish an asset's finished appearance.
What to share
- Look development work under relevant lighting conditions.
- Your materials, references and contribution to the final appearance.
Rigging artist
The work
Build controls and deformation setups that help animators work with a character or object.
What to share
- Rig demonstrations with movement and deformation examples.
- The controls, tools or technical work you developed.
Crowd artist
The work
Create and manage groups of digital characters within a scene.
What to share
- Crowd sequences with a breakdown of your contribution.
- Your work on behaviour, variation and integration into the shot.
Simulation artist
The work
Build simulations for effects such as fluids, smoke, cloth or particles, controlling their behaviour and preparing usable results for the shot.
What to share
- Simulation examples with a breakdown of your setup and results.
- The behaviours you controlled, tools you used and any caching or optimisation you handled.
FX artist
The work
Design and build effects such as fire, smoke, water or destruction, shaping their timing and scale to support the action in a shot.
What to share
- An effects reel with breakdowns.
- Your contribution to the setup, simulation and final elements.
Lighting artist
The work
Light CG assets and scenes, matching live-action footage where needed and keeping the lighting consistent across shots.
What to share
- Lighting breakdowns that identify your work on CG assets or scenes.
- Your use of references, light and shadow, plus the render passes you prepared for compositing.
Tracking artist
The work
Solve camera or object movement from footage so CG elements match the filmed perspective, scale and motion.
What to share
- Tracking examples with overlays or breakdowns.
- Your role in camera solves, object tracking, lens distortion and scene setup.
Matte painter
The work
Create background imagery and environment extensions for a shot.
What to share
- Matte paintings with source and final-image breakdowns.
- Your contribution to perspective, lighting and integration.
Rendering artist
The work
Prepare render settings and passes for compositing, troubleshoot image problems and balance output quality with render time.
What to share
- Projects that explain the rendering work you handled.
- Your experience with scene preparation, passes and render troubleshooting.
Compositor
The work
Combine footage, CG and other elements into finished shots, matching colour, lighting, grain and movement.
What to share
- A compositing reel with before-and-after breakdowns.
- Your work on integration, keying, cleanup or final shot finishing, with your contribution identified.
Roto artist
The work
Create accurate mattes that let other artists isolate and work with parts of a shot.
What to share
- Roto examples that show edges, motion and difficult detail.
- Your role in the shot and the tools you use.
Creature FX artist (realistic)
The work
Build and simulate muscle, skin, fur or cloth behaviour that supports a creature's animation.
What to share
- Creature work showing the effects or simulations you handled.
- Your contribution to setup, secondary motion and the handoff to lighting or rendering.
Creature / CG supervisor
The work
Guide the CG work for creatures and coordinate the disciplines that shape the final result.
What to share
- Sequences with a clear account of your supervision role.
- Your work with modelling, rigging, effects, lighting and production teams.
Texture artist (characters & creatures)
The work
Create surface detail for digital characters and creatures.
What to share
- Character or creature texture work with close views.
- Your maps, references and contribution to the finished asset.
Character modeller (realistic)
The work
Build detailed character models suited to close scrutiny and the needs of a shot.
What to share
- Realistic character models with turntables and wireframes.
- Your role in reference, sculpting and production geometry.
Character rigger (realistic)
The work
Build rigs and deformation systems for realistic character movement.
What to share
- Rig demonstrations with facial or body movement examples.
- Your contribution to controls, deformation and animator support.
VFX coordinator
The work
Keep shot information, reviews and handoffs organised for the VFX team.
What to share
- Recent VFX credits or a summary of relevant coordination work.
- Experience tracking shots, feedback, versions and delivery dates.
AI artists
Show examples made with Seedance, Higgsfield or Kling and explain your direction, iterations and finishing. We never use AI to generate, replace or alter people on screen. Client material stays out of public AI tools. Our team reviews every output, checks usage rights and gets client sign-off on AI used in deliverables.
AI artist (Seedance)
The work
Develop concept visuals, backgrounds or shot elements with Seedance, then refine them to suit the brief.
What to share
- Examples with a breakdown of your direction, iterations and finishing.
- The source material you used and how you checked it for the intended use.
AI artist (Higgsfield)
The work
Use Higgsfield to develop visual studies or shot elements, then select, refine and finish the material for the project.
What to share
- Relevant examples with your contribution clearly identified.
- How you selected, reviewed and finished the output, including source rights.
AI artist (Kling)
The work
Create backgrounds or shot elements with Kling, checking visual consistency and finishing the result for the edit.
What to share
- Examples that show the starting material and your finished result.
- Your process for consistency, cleanup and checking source rights.
No roles match. Try another term or clear the search.
These are freelance roster categories for future projects. If your specialty isn't listed, choose Another role in the application and tell us about it.
Tell us about
your work.
Share a reel or portfolio with breakdowns where possible. Tell us what you created, the tools you use and how you work with the other people finishing a shot.
Visual effects / Freelance roster
For AI work, explain your process, source material and finishing. Include how you checked usage rights and reviewed the output.
Applying expresses interest in future freelance projects. It doesn't guarantee a place on the roster or a booking.
We use your details and work samples to assess your application and contact you about freelance projects. To update or remove your details, email freelance@vivamedia.ca. Read our privacy policy.
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